Andre Michelle’s examples. Man I can see what amazing psuedo 3d engines will be coming out of flash 8!

Filed under: Flash — Wrote by Campbell on Wednesday, October 5th, 2005 @ 11:06 pm

All I can say is wow. Some of the examples in Andre Michelle’s source files are really nice. He has even included some simple examples of 3d worlds, UV mapping onto objects amoung other cool examples. Everyone in the flash comunity pretty much knows who this man is because he (and a handfull of others) pioneered the slice based engines of games amoung other things.

 

So if you have some time (for those of you on dail up 7Mb) and want to have a quick look at the things soon to come go check out Andre’s blog and download the sources. Start playing and let me know if you make anything cool as I love this stuff. I work for a company who is all about 3d. I work for Righthemisphere.com makers of Deep Paint, the 3d engine in Acrobat 7, Deep Explorer and many other cool apps. I work on "Deep Server" especially the web interface. So Im really excited to see some cool 3d examples finally coming out of flash that will be useable. I previously came from Arcad.co.nz, a multimedia/3d media creator primarily focusing on the construction market. And before that I worked at Trimble GPS….and before that TVNZ doing camera and editing….and…..and..(even was a parachute packer in there somewhere.)

 This is why the Max-Maya deal surprised and to some degree disapointed me. But when it comes down to it I am a lightwave and more recently a Modo kinda person. But at the end of the day these softwares are just tools and it takes creativity to make the cool stuff. The sort of creativity and smarts Andre shows.

Another Flash 3d engine I have been keeping an eye on is E3d at Flashworx. This one stays pretty true to its real world counterparts in terms of coding transformation matrix’s etc. Pretty cool too! 

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7 Comments   -
  • Comment by Campbell | October 6, 2005 @ 8:42 am

    Wow Almost 300 click throughs from MXNA. You guys must really like 3d flash….More props to Andre’ really.

  • Comment by nick botulism | October 6, 2005 @ 2:22 pm

    what do you mean by “slice-based engines”?

  • Comment by Campbell | October 7, 2005 @ 2:03 am

    the engines of past have been image slice based ie scroll image slices of a track past you,,,,,,,,

  • Comment by nick botulism | October 7, 2005 @ 7:54 am

    “slice engines” (or “tile”– i’m assuming this is the same thing) have been around far longer than flash has been around. andre michelle may be great, but somehow i doubt he “pioneered” this technique…

  • Comment by Campbell | October 7, 2005 @ 2:12 pm

    Pioneered it in flash……if you want more context….;O)

  • Pingback JanuMedia :: 3D Engine on Flash 8 :: October :: 2005 | October 10, 2005 @ 8:34 pm

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